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Rendering Engineer (Remote)

BairesDev

New Remote
Remote Senior 🇬🇧 English
C++ GLSL HLSL MSL Vulkan DirectX Metal OpenGL

Job description

About the role

As a Rendering Engineer you will design and develop high‑performance graphics pipelines and sophisticated visual effects for real‑time applications, pushing visual fidelity while ensuring optimal execution across diverse hardware platforms.

Key responsibilities

  • Design, implement, and maintain production‑grade rendering systems and graphics pipelines.
  • Develop and optimize complex shaders and advanced shading setups for high‑quality visual results.
  • Leverage low‑level graphics APIs to manage GPU resources and improve frame rates.
  • Collaborate with artists and developers to translate visual concepts into efficient technical implementations.
  • Conduct deep performance analysis and hardware‑specific optimizations to eliminate bottlenecks.
  • Stay at the forefront of graphics technology to integrate modern rendering techniques and industry standards.

Required profile

  • 5+ years of software engineering experience focused on graphics rendering.
  • Proven expertise developing real‑time graphics pipelines using C++.
  • Advanced proficiency in shader languages such as GLSL, HLSL, or MSL.
  • Hands‑on experience with graphics APIs like Vulkan, DirectX, Metal, or OpenGL.
  • Deep understanding of GPU architecture and low‑level performance optimization.
  • Advanced proficiency in English.

Required skills

  • C++
  • GLSL
  • HLSL
  • MSL
  • Vulkan
  • DirectX
  • Metal
  • OpenGL

What we offer

  • 100% remote work from anywhere.
  • Competitive compensation in USD or local currency.
  • Hardware and software setup for home office.
  • Flexible hours to create your own schedule.
  • Paid parental leave, vacations, and national holidays.
  • Innovative multicultural environment with top global talent.
  • Supportive mentorship, promotion pathways, and skill‑development opportunities.

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Published 5 hours ago

Expires 1 month from now

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